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Hi there šŸ‘‹

  • šŸ¢ I'm currently doing my internship at Climax Studios as Associate Programmer
  • šŸ« Iā€™m currently studying Game Programming at Breda University of Applied Sciences
  • šŸ“« How to reach me: [email protected]
  • šŸŒ Website: www.stanvogels.com

  • šŸ–„ļø Languages:
    • C++
    • C#
    • C

  • šŸ’æ Software I used:
    • Git
    • Perforce
    • Unreal Engine
    • Unity
    • Visual Studio
    • Visual Studio Code
    • CMake

Note

Not all of my projects are publically available on GitHub due to:

  • It being restricted due to NDA with PlayStation.
  • It being a project made in Unreal Engine mostly using Blueprints.
  • It not being released to the public yet.

Stan Vogels's Projects

bbengine icon bbengine

Building Block Engine ("BBE") is my playground engine. The goal of this engine is to custom create as much system as I can, this includes creating my own containers, file readers / writers, allocators, multithreading system, physics system and so on. It will also use a custom created DX11 renderer which I will be creating alongside the engine.

insheepsclothingshowcase icon insheepsclothingshowcase

This is the In Sheeps Clothing code showcase repository. I made this repository to be able to show off some of the coding we did for the project without having to share the whole project.

raytracer icon raytracer

This is a custom - from scratch created raytracer made to teach myself the techniques used in raytracing. This includes geometry, shading, reflection and refraction and more.

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