Comments (2)
Bug possibly introduced by MonoGame/MonoGame@c585bc5
from barotrauma.
I finally found a machine that suffered from this issue. The changes introduced in dd2c766 seem to have fixed it. I'm still not sure how it wasn't breaking in Monogame 3.5, but it doesn't really matter much.
from barotrauma.
Related Issues (20)
- if you kill the defensebot, the game will crash HOT 2
- SET_AUTO_OPERATE and TOGGLE_AUTO_OPERATE will disappear after saving and reloading. HOT 2
- Directional Flak Cannon Ammo Box is still Two-Handed HOT 1
- Job/Class limit lacks User feedback and is very restrictive for large servers HOT 1
- radio presets dont save on round change
- Some thalamus items in wrecks are marked hidden in-game HOT 1
- Permadeath requires Manage Money permission for players to buy a new body HOT 1
- "Assault enemy" order on abandoned/enemy outposts is broken HOT 1
- Sudden security inspection during running HOT 1
- [Unstable] Ruins still present in PvP levels HOT 1
- Bug Report - Sub editor lacks a feature from a changelog list HOT 1
- Raptorescort mission completes if the mudraptor (Rex) dies HOT 1
- Defining any OutpostConfig to use premade outposts will cause level equality to fail in multiplayer
- The side crew list in Multiplayer is complete chaos HOT 3
- Cave green blobs deal burn damage instead of acid burn HOT 1
- Handheld Itemfinder works in ruins/wreck when the description suggests it only works within your submarine.
- Annoying "Access to the path is denied" red warnings when browsing files HOT 1
- [Unstable] Some bugs about grenade rework HOT 1
- [Unstable] Loop sounds triggered by statuseffect cannot play correctly HOT 1
- deformable sprite console error
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