Comments (4)
Dump of log.txt:
Tue Aug 7 16:52:08 2012
Linux-3.2.0-27-generic-pae-i686-with-debian-wheezy-sid
Ren'Py 6.14.0.329
A Ren'Py Game 0.0
Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'Humper'
Renderer: 'Chromium'
Version: '2.1 Chromium 1.9'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
bitsize = 32, bytesize = 4,
masks = (16711680, 65280, 255, 0),
shifts = (16, 8, 0, 0),
losses = (0, 0, 0, 8),
current_w = 1920, current_h = 976
>
Extensions:
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_texture_mirror_once
GL_CR_bounding_box
GL_CR_cursor_position
GL_CR_head_spu_name
GL_CR_performance_info
GL_CR_print_string
GL_CR_readback_barrier_size
GL_CR_saveframe
GL_CR_server_id_sharing
GL_CR_server_matrix
GL_CR_state_parameter
GL_CR_synchronization
GL_CR_tile_info
GL_CR_tilesort_info
GL_CR_window_size
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_rectangle
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_SGIS_generate_mipmap
Number of texture units: 4
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Performance test:
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.017000 seconds.
- Frame drawn at 0.033000 seconds.
- Frame drawn at 0.048000 seconds.
- Frame drawn at 0.064000 seconds.
- 0.064000 seconds to render 5 frames.
Traceback (most recent call last):
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/execution.py", line 266, in run
node.execute()
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/ast.py", line 646, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/python.py", line 1159, in py_exec_bytecode
exec bytecode in globals, locals
File "common/_layout/screen_main_menu.rpym", line 11, in <module>
$ ui.interact()
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/core.py", line 1812, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/core.py", line 2117, in interact_core
self.draw_screen(root_widget, fullscreen_video)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/core.py", line 1401, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 366, in renpy.display.render.render_screen (gen/renpy.display.render.c:4567)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 514, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 514, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 514, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/screen.py", line 276, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 514, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 857, in render
st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 665, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen/renpy.display.render.c:2290)
File "render.pyx", line 166, in renpy.display.render.render (gen/renpy.display.render.c:2032)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/behavior.py", line 516, in render
rv = super(Button, self).render(width, height, st, at)
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/display/layout.py", line 830, in render
xminimum = max(xminimum, size_groups[size_group].width(width, height, st, at))
KeyError: 'mm'
Traceback (most recent call last):
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/bootstrap.py", line 228, in bootstrap
renpy.main.main()
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/main.py", line 364, in main
renpy.display.render.check_at_shutdown()
File "render.pyx", line 91, in renpy.display.render.check_at_shutdown (gen/renpy.display.render.c:1473)
Exception: 10 Renders are alive at shutdown. This is probably a memory leak bug in Ren'Py.
Deallocating textures.
Done deallocating textures.
About to quit GL.
Finished quit GL.
from renpy.
Dump of traceback.txt
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: 10 Renders are alive at shutdown. This is probably a memory leak bug in Ren'Py.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/bootstrap.py", line 228, in bootstrap
renpy.main.main()
File "/home/davey3000/renpy/renpy-6.14.0-sdk/renpy/main.py", line 364, in main
renpy.display.render.check_at_shutdown()
File "render.pyx", line 91, in renpy.display.render.check_at_shutdown (gen/renpy.display.render.c:1473)
Exception: 10 Renders are alive at shutdown. This is probably a memory leak bug in Ren'Py.
Linux-3.2.0-27-generic-pae-i686-with-debian-wheezy-sid
Ren'Py 6.14.0.329
A Ren'Py Game 0.0
from renpy.
In case it's relevant, the new project I created to demonstrate this issue used the "TV" theme and the "Colorblind" color scheme.
Just noticed that this issue appears to have been described in a forum post as well:
http://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=15912
from renpy.
I believe I just fixed this problem.
As far as I can tell, the problem was that Ren'Py exited during the middle of an error handling routine that was keeping a traceback alive - a traceback that contained references to Renders in it. This is something of a pathological case, so I've disabled the render leak detection if an uncaught exception occurs.
from renpy.
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from renpy.