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Rezmason avatar Rezmason commented on May 14, 2024 1

Actually, I have a branch called audio_system that introduces this. Rather than emitting a sound for each glyph, the audio system tries to emulate the sounds heard in the franchise when code rain falls. It's very distinctive, but because audio isn't my specialty, I've asked someone else to create a sound file to replace my placeholder file used by the current effect.

Anyway, the sound is emitted multiple times, over and over, overlapping itself. Each instance is pitch-shifted slightly to introduce variation, and is assigned a random volume and pan (within certain parameters).

Once I have a finished sound effect added, I'll merge this into the main branch.

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57r31 avatar 57r31 commented on May 14, 2024

how exactly you want to hear chars?

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MatrixFr avatar MatrixFr commented on May 14, 2024

add audio like in film when char fall, it's more imersive !

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57r31 avatar 57r31 commented on May 14, 2024

example please?

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