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Ryan Gee's Projects

adplib icon adplib

Middletown ADP Library check-in/out and catalog system.

dialogue-editor icon dialogue-editor

An editor for dialogue JSON for the game. Uses React, Alt, Bootstrap and Immutable.js for undo support. Backed by JSON files on disk since it's a prototype.

directx-basement icon directx-basement

A DirectX-based game "engine" to use as a base for more complicated game projects.

game-editor icon game-editor

A Firebase-backed web app for editing the main content database for my game. Built with React, Redux, and Material UI.

gitchat icon gitchat

Chat for GitHub (Rails Rumble 2010)

hfoss-dasher icon hfoss-dasher

The HFOSS 2010 Summer branch of Dasher, a predictive text-input application to help impaired users type without a keyboard.

raytracer icon raytracer

A ray tracer I've been working on on my spare time.

simpledragon icon simpledragon

A character sheet management tool for a simplified Dungeons and Dragons campaign with friends.

skyblocks icon skyblocks

A game created in XNA that takes the time-tested concept of bejeweled to three dimensions, mixes in a Rubik's cube and tests your twitch reactions, pattern matching and memory.

sometrpg icon sometrpg

A prototype of a turn-based tactical role playing game. Experimented with formalized state machines the Artemis entity-component system.

sudoku icon sudoku

A human inference modeling project where I attempt to write a sudoku solver using my own solving strategies, not simply computing the optimal placement.

tipsy icon tipsy

Facebook-style tooltips plugin for jQuery

unitrpg icon unitrpg

A turn-based tactical role playing game. Written in C# using the Unity3D engine. Custom data-driven content pipeline.

vizaudio icon vizaudio

A Humanitarian FOSS summer project to assist hearing-impaired GNOME users by interpreting audio events (using metadata from the library, libCanberra) into visual events.,

wesmt icon wesmt

Experiments in multitouch at Wes

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