Name: Rémy Hidra
Type: User
Company: SWE @ Morgan Stanley
Bio: I am a software engineer with a strong experience in fullstack web development. I graduated at INSA Lyon and Shanghai SJTU. Working at Morgan Stanley.
Location: Montréal, Canada
Blog: https://remyhidra.dev
Rémy Hidra's Projects
My configuration files
A UAV autonomous navigation autopilot, made with ROS, MAVROS, PX4 and Gazebo. Check out my master thesis in the repo for more info.
Boiler plate project for WebGL/GLSL/Webpack/Typescript experiments
Clapback app, made with Ionic 5 and Angular 8. Connects to a the clapback-backend project, using a REST interface. Implements a mobile video-player. Works in Android and iOS. Features a docker container for automatic lightweight building of the Android app.
Unfinished version of the clapback mobile app, using the Flutter framework, instead of Ionic. It is still compatible the same backend API.
Backend for the Clapback app, with a working deployment pipeline using Gitlab CI. Production in a Docker environment in a VPC, with RabbitMQ, a NodeJS server, an FFMPEG video encoder and an Nginx endpoint.
A small backoffice interface to manage content in the Clapback backend. Made with Angular.
CORS Anywhere is a NodeJS reverse proxy which adds CORS headers to the proxied request.
Repo of FFGL shader plugins for Resolume VJing software.
A small fluid simulation experiment with WebGL
Small API to quickly and easily convert MP4 video files to HLS streams. Made with Node/Express, SQLite and FFMPEG, with a React front-end
A Newton fractal generator in real-time, built with WebGL and vanilla JS.
A small demo chat web app. Built with ReactJS, WebRTC and SASS.
A small chat mobile app made with Flutter and Firebase.
2D Implementation of the Phi* path planning algorithm, using Python, Numpy and Matplotlib
A lightweight ray marching experiment, using WebGL and vanilla JS.
Portfolio website. Made with NextJS and ChakraUI
[ICCV 2019] Monocular depth estimation from a single image
Sonarr & Radarr & Readarr Telegram Bot / Modded to add server system monitoring
Various tests with shaders and WebGL