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rhubarbdog avatar rhubarbdog commented on September 26, 2024

Did you have the chance to try 2 player 2 weeks?

from kitronik-gamezip64.

JackAtKitronik avatar JackAtKitronik commented on September 26, 2024

Did you have the chance to try 2 player 2 weeks?

Yes! We played with 3 players. It's a fun game. Makes great use of the micro:bit radio.

Although, I didn't feel like it was much of a Fortnight clone, much more of a maze game. You could try adding some enemies into the map that chase the players around and respawn the players if they get caught.

from kitronik-gamezip64.

rhubarbdog avatar rhubarbdog commented on September 26, 2024

yes the problem seems to be ram because i tried adding enemies and could have 10 but as soon as i tried to make them move some where i was crashing glitching and hanging. i really wanted it to be a multi player environment over radio.
there seems to be enough code space to make it into a kind of world of war craft type game if the quest length was kept small

from kitronik-gamezip64.

rhubarbdog avatar rhubarbdog commented on September 26, 2024

hi
fixed that bug plus one more in battle-ships.py
it's hard to do any meanigful testing with only one game zip. i have to simulate player 2 using a radio chat program i created in from my microbit-fun repository.

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