Comments (8)
Have you double-checked if the IP is reachable? A timeout exception usually means the server isn't responding to the request.
I have not yet tested this library on Rust so I'll give it a try on my end to make sure it works.
from async-gamequery-lib.
Just an update, I was able to successfully connect and authenticate to my local rust instance with rcon.web
property set to false
(legacy). However, command requests are failing due to an exception thrown. I have opened a new issue (Issue #87) and will have to look into this further.
from async-gamequery-lib.
The fix has been uploaded to the sonatype snapshots repository (1.0.5-SNAPSHOT
). Can you test and confirm the changes? Thanks
<dependency>
<groupId>com.ibasco.agql</groupId>
<artifactId>agql-source-rcon</artifactId>
<version>1.0.5-SNAPSHOT</version>
</dependency>
from async-gamequery-lib.
修复程序已上传到 sonatype 快照存储库 (
1.0.5-SNAPSHOT
)。您可以测试并确认更改吗?谢谢<dependency> <groupId>com.ibasco.agql</groupId> <artifactId>agql-source-rcon</artifactId> <version>1.0.5-SNAPSHOT</version> </dependency>
Unresolved dependency: 'com.ibasco.agql:agql-source-rcon:jar:1.0.5-SNAPSHOT'
from async-gamequery-lib.
update your maven's settings.xml
and add the sonatype repository.
example:
<?xml version="1.0" encoding="UTF-8"?>
<settings xmlns="http://maven.apache.org/SETTINGS/1.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/SETTINGS/1.0.0 http://maven.apache.org/xsd/settings-1.0.0.xsd">
<activeProfiles>
<activeProfile>nexus</activeProfile>
</activeProfiles>
<profiles>
<profile>
<id>nexus</id>
<repositories>
<repository>
<id>sonatype-snapshots</id>
<url>https://oss.sonatype.org/content/repositories/snapshots</url>
<layout>default</layout>
<releases>
<enabled>false</enabled>
</releases>
<snapshots>
<enabled>true</enabled>
</snapshots>
</repository>
</repositories>
</profile>
</profiles>
</settings>
from async-gamequery-lib.
hello, any updates on this issue? have you tested the changes?
from async-gamequery-lib.
你好,关于这个问题的任何更新?你测试过这些变化吗?
I'm very sorry. I've been studying websocket recently, but I haven't tested the things you modified
from async-gamequery-lib.
你好,关于这个问题的任何更新?你测试过这些变化吗?
I'm very sorry. I've been studying websocket recently, but I haven't tested the things you modified
No problem! I will go ahead and publish the changes. In case you decide to use this library and find any more issues related to this matter, feel free to open a new issue. Thank you!
from async-gamequery-lib.
Related Issues (20)
- Game Server Port should be read as unsigned Short HOT 1
- Add method for checking if the log service has already been started
- New Release for CVE-2022-42889 HOT 1
- Prompt me for connection timeout when I use this library HOT 4
- How can I use one query/rcon client multiple times? HOT 2
- Compatibility with GraalVM Native Image HOT 3
- SourceQueryClient has a memory leak HOT 1
- Invalid packet type: 1 HOT 7
- Version 1.2.1 has dependencies with security vulnerabilities
- Cyrylic support HOT 1
- Remaining Bytes = 0 after reading 1-2-3 packets from 5 HOT 1
- bug: reading the rules of a V Rising server sometimes fails HOT 3
- Add new Http Option for web api key
- Add Server Port to SourceQueryInfoResponse HOT 3
- Map network protocol version in Source A2S_INFO decoder
- Add sourceTvProxy flag
- Use daemon threads for the default executor
- Rust RCON: Invalid packet type: 4 HOT 4
- Incompatibility with Spring Boot HOT 5
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