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vshymanskyy avatar vshymanskyy commented on June 15, 2024 1

@j3soon Thanks for a quick response. I'm particularly interested in spectral rendering feature the tantalum implemented. It's cool to have an editor, and your project already has. You can borrow some ideas for the simulator itself, I mean.
Anyway, just wanted to share my findings!

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j3soon avatar j3soon commented on June 15, 2024

Wow! The project is so beautiful and well documented! Our project has also encountered some of the problem mentioned in its documentation (e.g. the rasterization bias problem, etc).
However, the project serves a different purpose than ours. We wish to let users to drag around different objects and observe the simulated result.

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j3soon avatar j3soon commented on June 15, 2024

I'll keep this issue open for now to let more people see this awesome project! Thanks @vshymanskyy !

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j3soon avatar j3soon commented on June 15, 2024

@vshymanskyy We'll think about it. Tantalum uses WebGL to optimize rendering, however, our project uses HTML 5 canvas to achieve good compatibility. So it might not be easy to implement those rendering features using canvas.
By the way, there's a app called RayLab, which also has many cool features.

from ray-optics.

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