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Skooz avatar Skooz commented on May 23, 2024

Last I checked (perhaps about a month or two ago) this was still an issue. I assume it's a simple port conflict?

In my situation I had two friends playing on the same network, while I was on a separate. They were unable to summon one another successfully, however I was able to summon one of them, but not the other. They could both connect to the server, and see summon signs and whatnot, but any attempt at forming a "lobby" - or whatever you'd call it in Souls - would only work with whoever'd been assigned the port that was being used. We did manage to switch who was assigned the port, but naturally that only left the other person unable to join.

@RipleyTom Are there any plans to resolve this issue, if it is not resolved already? Would a fix be as easy as allowing clients to specify what port(s) they use for RPCN?

from rpcn.

RipleyTom avatar RipleyTom commented on May 23, 2024

This was solved with RPCN 0.6.

from rpcn.

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