Comments (2)
You are right. I will replace it with global tolerance property (GeometRi3D.Tolerance), which is 1E-12. It will work in this case and also everybody will be able to change the tolerance when needed. You still won't get 0.0, but 7.8E-15 is close enough.
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Fixed in v.1.3.2.
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Related Issues (20)
- 3d Triangle to Triangle intersection errors HOT 2
- F# sample HOT 3
- Segment Intersection not working properly HOT 4
- Distance between parallel segments no calculated properly HOT 7
- ClosestPoint and DistanceTo from point to triangle problem HOT 4
- It would be nice to have a method for a Box3d if a given triangle or a part of the triangle is in the Box3d HOT 2
- Issue with DistanceTo(Point3d p) in particular cases HOT 2
- How to get angles of global axis rotation HOT 1
- Coordinate rotation/translation does not have effect when creating objects HOT 2
- Segment3d problem with ClosestPoint to a Point3d HOT 1
- Unexpected results with large dimention geometries HOT 11
- Segment to triangle distance with points HOT 4
- Point3d within Triangle is considered to be some distance away HOT 3
- IntersectionWith error when lines are parallel HOT 1
- Question: difference from MathNet.Spatial (?) HOT 2
- Point3d ConvertTo issue HOT 3
- can not reproduce an example HOT 2
- How to get coord3D from plane3D ? HOT 1
- Intersection of a segment with a circle returns an unexpected result HOT 2
- Vector3d.AngleTo method misleading HOT 2
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