Comments (3)
This should be usable with the https://github.com/rlabrecque/Steamworks.NET/tree/rlabrecque/update-to-1.60 branch in #623; I'm working on upgrading Steamworks.NET-Test and Example before I merge it in to main though; should be within the next couple days.
Edit: I ended up merging this to main to make iterating on Steamworks.NET-Test and Example easier since they are both using the Unity package manager.
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Looking forward to this, the timeline integration looks like a nice thing to integrate!
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Funny story; calling GetNumBetas crashes Steam because it's not supposed to be called from outside of the Steam process. 🙈
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Related Issues (20)
- LobbyEnter_t.m_EChatRoomEnterResponse of type uint instead of an enum? HOT 1
- libsdkencryptedappticket cannot be loaded on Linux
- SteamUserStats.UploadLeaderboardScore pScoreDetails does not work
- Error CS0246 when compiling on non PC build
- Adding Multiplayer to game HOT 2
- can this be used in a WinUI project? HOT 3
- Error 4003 - CA key is not known to us HOT 2
- Callback number not found for struct Steamworks.SteamInventoryResult_t HOT 1
- SteamEncryptedAppTicket.BDecryptTicket does not correctly decrypt app ticket in Spacewar HOT 1
- SteamAPI_Init function doesn't exist in the steam_api64.dll from their sdk HOT 1
- Create new release HOT 9
- Achievements granted only after closing the game. HOT 2
- windows command prompt flickering on unity editor HOT 5
- ReceiveMessagesOnPollGroup returns proper count of messages with empty pointers array HOT 4
- Building a Unity game on Mac failing consistently.
- SteamInternal_GameServer_Init_V2 requires valid pszInternalCheckInterfaceVersions as of version 1.58 HOT 3
- [IL2CPP] Error ISteamMatchmakingServerListResponse
- Cant get SetStat() to work :( HOT 1
- GetResultItemProperty usage unclear
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