Comments (2)
If you only care about very new OSes, like iOS 14+, why don't you just use Network.framework?
Part of the raison d'etre of CocoaAsyncSocket to to provide a nice async API for older OSes.
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There are some very real issues with Network.framework which Apple has not made any moves to resolve.
Multicast support was only added very recently. What is more significant is that port reuse or what is called allowLocalEndpointReuse does not work on either iOS or macOS. This is a major problem for anyone who requires this.
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Related Issues (20)
- App Crashes with EXEC_BAD_ACCESS in GCDAsyncSocket.m HOT 4
- If two apps use the same port, I get an error. HOT 1
- Is this still maintained? HOT 1
- Error Domain=NSPOSIXErrorDomain Code=60 "Operation timed out" HOT 1
- [!] Error installing CocoaAsyncSocket [!] /usr/bin/git clone https://github.com/robbiehanson/CocoaAsyncSocket.git /var/folders/44/pdz2cl0561z4jh2377tl293h0000gp/T/d20221207-3976-gkz985 --template= --single-branch --depth 1 --branch 7.6.5 HOT 1
- π¦ ALL IN ONEπ
- crashed on iOS 16.1, SIGTRAP HOT 2
- App crash in Xcode 14 and iOS 16 HOT 6
- how to creat a unix domain socket on iOS device HOT 1
- the app references non-public selectors in cocoaAsyncSocket HOT 1
- [GCDAsyncSocket closeWithError:] crash, iOS16 HOT 4
- Not able to build the framework after upgrading Xcode to 14.3 HOT 1
- Not work with bitcode enable HOT 2
- GCDAsyncSocket with local ip address changed HOT 5
- socket gets disconnected with nil error, as soon as didAccept delegate is called HOT 2
- Privacy Manifest HOT 7
- Is there any plan to update TLS API to Network.framework? HOT 2
- crash about (null) in @objc TcpClient.socket(_:didRead:withTag:) () in Xcode HOT 1
- Crash: Thread 8: EXC_BAD_ACCESS (code=1, address=0x555555555555555d) HOT 6
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