Comments (8)
We're on 5.3.4 and the light shafts appear to be working fine.
from lightshafts.
That's weird - they disappear for me after upgrading. I'll conduct some more tests.
from lightshafts.
It seems to be working on Windows but not OS X (5.3.4).
from lightshafts.
Can confirm, Lightshafts doesn't work on OSX 10.11.3 with latest unity 5.3.4f1
getting these errors in console:
Shader error in 'Hidden/Raymarch': Can't find include file Shared.cginc (on opengl)
Compiling Vertex program with DIRECTIONAL_SHAFTS COLORED_ON ATTENUATION_CURVE_ON COOKIE_TEX_ON
Shader error in 'Hidden/Raymarch': Can't find include file Shared.cginc (on metal)
Compiling Vertex program with DIRECTIONAL_SHAFTS COLORED_ON ATTENUATION_CURVE_ON COOKIE_TEX_ON
Shader error in 'Hidden/Raymarch': failed to open source file: 'Shared.cginc' at line 15 (on glcore)
Compiling Vertex program with DIRECTIONAL_SHAFTS COOKIE_TEX_OFF ATTENUATION_CURVE_OFF COLORED_OFF
Shader error in 'Hidden/Raymarch': '' : Include callback failed at line 16 (on opengl)
Compiling Vertex program with DIRECTIONAL_SHAFTS COLORED_ON ATTENUATION_CURVE_ON COOKIE_TEX_ON
Shader error in 'Hidden/Raymarch': '' : Include callback failed at line 16 (on metal)
Compiling Vertex program with DIRECTIONAL_SHAFTS COLORED_ON ATTENUATION_CURVE_ON COOKIE_TEX_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_DESKTOP
from lightshafts.
found the same problem, however i dont get any shader compile errors
from lightshafts.
Same issue here, running Unity 5.3.4f1 Personal on Mac OS X 10.11.4. The light shafts were there a few weeks ago, but now show nothing. Any help would be appreciated!
from lightshafts.
To confirm, we found they did not work on Mac or Linux and as such have had to disable them, shame as they make our game look gorgeous.
from lightshafts.
The latest should work now. Tested with Unity 5.4
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Related Issues (20)
- Light Shafts only Render When selected during Play Mode HOT 3
- Vertex manipulation in shader not affecting light shafts HOT 4
- No effect for mobile HOT 6
- LightShaft Banding HOT 1
- Works on VR? HOT 2
- Unity 5.5 compile error - Shader error in 'Hidden/Coord': '|' : wrong operand...
- Single pass stereo not working
- Problem with forward doubleside shader HOT 1
- Ambiguous Reference Exceptions HOT 2
- Shader compile issues on PS4
- The Gizmos draw for spot light is not correct I think for new Unity 5.6. DrawGizmos should use zero as center
- Coord / platform error
- Not working in GVR
- Is It Working on Mobile? HOT 1
- Cut out shader HOT 2
- Not Work with WaterProDayTime
- HDRP compatible plezzzzzzzzzzzzzzzz HOT 3
- Spot light origin not correctly offset in URP HOT 2
- Dead link in README.md
- scene view not showing light shafts
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