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GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
The cursor drawing routine was changed a bit and is now much faster. A full 
screen
updaterect was done, wich was the cause for slow cursor.
However, using the hardware cursor with SDL isn't a bad idea.

Switching to "low priority"

Original comment by [email protected] on 22 Jul 2008 at 2:42

  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
Cursor drawing and erasing is done in graph.c around lines 2200-2700.
However, the basic mouse arrow in grafx2 uses 16 colors and SDL can only display
monochromatic cursor.
The XOR lines will be a bit tricky to handle, also. So maybe this can't be done 
or
will lead to a worse design

Original comment by [email protected] on 23 Jul 2008 at 8:27

  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
Pushing to milestone "2.0"

Original comment by [email protected] on 14 Aug 2008 at 8:39

  • Added labels: Milestone-2.0

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024

Original comment by [email protected] on 28 Dec 2008 at 9:45

  • Added labels: Milestone-Unscheduled

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024

Original comment by [email protected] on 14 Jan 2009 at 4:44

  • Added labels: OpSys-All

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GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
This will not be done. We need far more capabilities than what SDL can done 
with the 
cursor anyways (rotations, big cursors, multiple colors,...)

Original comment by [email protected] on 14 Jan 2009 at 4:46

  • Changed state: Wontfix

from grafx2.

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