Comments (5)
Implemented a kind of retrace simulator in r166. It's limited by the accuracy
of SDL
timers, which is limited by the OS : Probably 10ms under Windows.
No bad effects so far.
Original comment by yrizoud
on 26 Sep 2008 at 12:09
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Original comment by [email protected]
on 16 Dec 2008 at 10:30
- Added labels: Milestone-2.0
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This one will have to wait for SDL 1.3 for a proper fix.
Anyways, the timing is not really critical, it's only used for two things, the
spray
and the sliders.
The function is also called when the program is idling now, so when converting
it to
a busy loop (polling the videocard or something like that), please take care.
Original comment by [email protected]
on 24 Dec 2008 at 4:15
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Original comment by [email protected]
on 28 Dec 2008 at 9:45
- Added labels: Milestone-Unscheduled
from grafx2.
Wait_VBL still called by :
-Input temporisation when idling, not time critical sync, waiting some random
time
is ok there.
-Freehand draw in "DESSIN_DISCONTINU". Probably a bad idea since we don't merge
mouse events. This was right when polling the mouse directly on the ps/2 port
under
dos. Can probably be removed.
In any case, all these calls can probably be replaced by SDL_Delay(50000). So,
marking this as invalid :)
Original comment by [email protected]
on 14 Jan 2009 at 4:37
- Changed state: WontFix
from grafx2.
Related Issues (20)
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