Comments (2)
Already done, i believe ?
I don't think there is any way to set the icon for a running app in amigaos,
you
have to create it from the workbench. But i don't know if its still the same in
4.0.
I'm not sure about icon handling under macosX, i think ut's done as a resource
fork,
and probably the XCode project takes care of it.
Original comment by [email protected]
on 22 Nov 2008 at 2:23
- Changed state: Fixed
from grafx2.
Yeah, I "consider it done" too.
Constant resources sitting in program's own directory is not very pretty but
that's a
topic covered in an other issue...
The code works even if icon gifs are missing, so platforms that don't even
support it
can simply omit the files in packaging, and not bother more.
Original comment by yrizoud
on 22 Nov 2008 at 3:12
from grafx2.
Related Issues (20)
- Program won't start HOT 4
- Brush flip/rotate functions ineffective on diagonal/straight line presets HOT 2
- Rightclicking on brush selection button with preset active is surprisingly useless HOT 1
- Mouse Cursor Slow / Lags on OSX 10.8.4 HOT 4
- Windows 7 Window blinks to black on startup HOT 1
- No keyboard shortcut for animation play/play backward
- Grid is faulty - 1x1 pixel off HOT 6
- DPaint-like draw modes HOT 2
- Load/Save palettes HOT 9
- Load/Save palettes HOT 1
- Android patches HOT 1
- relative paths should allways start from same point
- Selecting a GIF anim in the Load file selector make the application to crash
- text immission HOT 2
- Drawing in animation
- use brush as pattern fill HOT 1
- webcam or video capture via script HOT 1
- new Lua script: palette extender
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- Not the latest version of GrafX2
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from grafx2.