Comments (4)
Sadly it seems to work fine for me, so I'm not sure what the issue is but here are a few things you can check/try:
Do you have use file storage instead of memory cache
enabled? (cos you should)
Are you certain you extracted the texture pack correctly? i.e does it look like inside the MARIOKART64
directory there are images and subdirectories?
here's a screenshot of it working for me:
and here are my GLideN64 settings along with it:
from rmg.
Yes, the unzipped file looks good. Full of separate sub-folders and images in each. I tried making a sub-folder called RMG like you have to see if that mattered but didn't seem to help. Also tried checking that box 'Use file storage'... and no dice.
No idea what I'm doing wrong. Here's some screenshots:
Anything look wrong to you? Thanks!
from rmg.
If the path is correct, try moving RMG and the texture pack files into an unprotected directory, away from any folders that are created and used by Windows. Be mindful that per-game settings are enabled by default - so the settings before you start Mario Kart 64 are different from the settings after booting the game up.
If the issue persists, please post your full GLideN64 settings here.
from rmg.
"Be mindful that per-game settings are enabled by default - so the settings before you start Mario Kart 64 are different from the settings after booting the game up."
That was it! Per-Game Settings was enabled and when I ran Mario Kart 64 it loaded the previous default settings which didn't include enabling custom textures. After booting Mario Kart 64, I went back into Graphic Settings and turned on all the texture settings and it immediately started loading the custom textures for Mario Kart 64 HD. Thank you so much!
from rmg.
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from rmg.