Comments (2)
Hey @anvaka
Nothing silly or lazy about it given that I piggy-backed of your library :)
Part of the original inspiration for this library came from that article and also this one on the same blog. I'd never even heard of graphs before starting to think about this problem so it introduced me to a whole new fabulous world :)
I think my library does something slightly than the specific article you reference which is more about finding the tangents of an obstacle, whereas my library finds any visible vertex. I have implemented a polygon tangents function within turfjs based on the info here.
In terms of applying to higher dimensions can you give an example? This paper might help answer the question as this is what the algorithm is based on.
That said I'm not a pro on this stuff by any stretch, I undertook it as a learning exercise and found out that I still have much more to learn :)
Cheers
Rowan
from visibility-graph.
If you referring to a 3D visibility graph then it certainly looks like it's possible, eg https://www.researchgate.net/publication/228569232_3D_Visibility_Graph
from visibility-graph.
Related Issues (8)
- Touch screen on mobile demo HOT 1
- Does not work on extremely concave shapes or "tunnels"
- Think about how to pass in a point to add it to the graph HOT 8
- Visibility graph calculation is very slow for large polygon set
- Path finding chooses strange path because links have no weight
- Shortest Path with no obstacles HOT 2
- Visibility in spherical geometry HOT 3
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from visibility-graph.