Comments (4)
I have exact same issue (except in my case game always hangs after PPU + SPU recompilation), running with stock config on ArchLinux, no mater what version I'm using (latest AppImage, Flatpak, AUR), game looks up for pathes like /dev_bdvd/PS3_GAME/USRDIR/dev_bdvd/PS3_GAME/USRDIR/
which are malformed imo. Tried with game in versions from 1.0 to 1.11, nothing changes.
Also tried NSP version with same results
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Any graphical issues should not go in the same ticket as SPU compilation failure.
There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings.
Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage.
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Any graphical issues should not go in the same ticket as SPU compilation failure.
SPU compilation failure.is really annoying.
There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings.
Basically I'm testting the settings in the RPCS3, I'm not sure which are the best settings for this game
Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage.
If you want I can use AppImage, it would be easier to you to get the results.
If there something than I can do for you, feel free and please tell me.
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