Comments (3)
Currently using a version of this, besides a minor issue or two, I've experienced few problems so far!
from corescript.
You mean 4.3.4 is still alpha version? What kind of problems has 4.3.4 fixed?
from corescript.
pixi is updated.
from corescript.
Related Issues (20)
- Auto Save System HOT 1
- ShaderTilemap, very hard to manage, how add child in ZLayer or befor ? HOT 3
- Unable to preventDefault inside passive event listener due to target being treated as passive. HOT 1
- Performance reduction of Save / Load Scene when there are many save data
- Bitmap._requestImage discards _reuseImages & dropped Image object HOT 2
- Request to be added to RPV Maker MV CoreScript Slack HOT 2
- Refine the bug report and error message when error occurred HOT 1
- clean project ! HOT 1
- Error in master HOT 4
- Appropriateness on accessing `$gameSystem` from `Scene_Base` HOT 3
- BattleTest and EventTest can't start HOT 2
- BGM restarts every several seconds in Chrome HOT 1
- Progress bar is shown to a wrong position.
- Map and Battle scenes drawing delay of official corescript ver1.6.1 HOT 1
- "$this." or "$self." self reference for events. The current way is very counter intuitive even for programmers HOT 8
- plugin problem
- [CRITICAL] core script makes lots of cache textures HOT 5
- _hasError of WebAudio object is never set false
- Why not es6 class? HOT 4
- StorageManager has a name conflict with WebAPI's StorageManager
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from corescript.