Comments (1)
added. see #41
from corescript.
Related Issues (20)
- Auto Save System HOT 1
- ShaderTilemap, very hard to manage, how add child in ZLayer or befor ? HOT 3
- Unable to preventDefault inside passive event listener due to target being treated as passive. HOT 1
- Performance reduction of Save / Load Scene when there are many save data
- Bitmap._requestImage discards _reuseImages & dropped Image object HOT 2
- Request to be added to RPV Maker MV CoreScript Slack HOT 2
- Refine the bug report and error message when error occurred HOT 1
- clean project ! HOT 1
- Error in master HOT 4
- Appropriateness on accessing `$gameSystem` from `Scene_Base` HOT 3
- BattleTest and EventTest can't start HOT 2
- BGM restarts every several seconds in Chrome HOT 1
- Progress bar is shown to a wrong position.
- Map and Battle scenes drawing delay of official corescript ver1.6.1 HOT 1
- "$this." or "$self." self reference for events. The current way is very counter intuitive even for programmers HOT 8
- plugin problem
- [CRITICAL] core script makes lots of cache textures HOT 5
- _hasError of WebAudio object is never set false
- Why not es6 class? HOT 4
- StorageManager has a name conflict with WebAPI's StorageManager
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from corescript.