Comments (8)
MacOS support is currently limited due to limited access to hardware.
See: https://twitter.com/117scape/status/1437169753282514947
It might be worth check your latest client.log anyway, to make sure other issues are not occurring.
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Thanks for pointing me towards client.log
, I've uploaded my log as a gist.
It looks to me that the core error is Unable to create shader of type 37305
, which seems to be the identifier for compute shaders.
from rlhd.
Thanks for pointing me towards
client.log
, I've uploaded my log as a gist.It looks to me that the core error is
Unable to create shader of type 37305
, which seems to be the identifier for compute shaders.
From my limited research, it appears that compute shaders are supported in OpenGL 4.3 and later, which MacOS doesn't support. Try checking your OpenGL version to make sure.
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That's in line with my understanding, no Mac supports OpenGL > 4.1, and OpenGL 4.3 is the minimum version that supports compute shaders.
Article as source for max OpenGL version on Mac, as well as OpenGL's deprecation on Apple platforms, so OpenGL 4.3 likely isn't coming.
https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses
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Someone has to port it to metal
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Is there any fix? I have an iMac as well, and the exact issue as mentioned in original issue by @TylerADavis is happening with mine. It seems there are several people with this issue. Hoping to fix it.
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Closed by #59
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Closing this issue as it is fixed by #59 . Thanks @LlemonDuck !
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