Comments (7)
If you have a recent desktop Nvidia GPU you can enable a DSR 4x screen resolution and turn smoothing to 0 to Super Sample an entire monitor, it works pretty well with UI scaling set to bicubic catmull-rom and system DPI scaling set to 200%, but can be pretty GPU intensive.
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This happens to me if I enable Anti Aliasing while I have Compatibility Settings set to Scaling Performed By: Application
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This happens to me if I enable Anti Aliasing while I have Compatibility Settings set to Scaling Performed By: Application
Are you referring to the nvidea settings? If so, I've tried both application controlled and the other one and neither do work, although I've realised it happens with the Runelite's GPU plugin, so it probably isn't related to 117's
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This happens to me if I enable Anti Aliasing while I have Compatibility Settings set to Scaling Performed By: Application
Are you referring to the nvidea settings? If so, I've tried both application controlled and the other one and neither do work, although I've realised it happens with the Runelite's GPU plugin, so it probably isn't related to 117's
referring to windows compatibility settings for hidpi displays. I suspect this problem happens to anyone with display scaling not set to 100%
from rlhd.
This happens to me if I enable Anti Aliasing while I have Compatibility Settings set to Scaling Performed By: Application
Are you referring to the nvidea settings? If so, I've tried both application controlled and the other one and neither do work, although I've realised it happens with the Runelite's GPU plugin, so it probably isn't related to 117's
referring to windows compatibility settings for hidpi displays. I suspect this problem happens to anyone with display scaling not set to 100%
That was quick, and you're totally correct, I'm using a non default scaling to fix blurry text in some applications. Is there any way to keep the display scaling as is and still make Anti Aliasing work?
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Closing since you seem to have resolved this :)
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I listed a few workarounds but there's still a bug that rendering is busted when the plugin's anti aliasing is used with Windows display scaling set to anything other than 100%, even if it looks blurry a lot of PCs are set up that way out of the box so I'd expect that to be an important thing to fix. It's also broken the same way in the main runelite GPU plugin so maybe the root issue is in Runelite and the issue should be moved there?
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Related Issues (20)
- Client freezing because of ArrayOutOfBoundsException HOT 4
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- DFS and Fire Cape clipping HOT 1
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- Latest Nvidia Driver from 8/9 causes low framerate HOT 1
- Raids 3 - Akkah Rendering bug HOT 4
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