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hardbaited avatar hardbaited commented on August 11, 2024
<?xml version="1.0" encoding="UTF - 8"?>

<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Default">
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL50">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_Wpn_Pistol50</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@pistol@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash />
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@pistol@pistol_50</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@pistol@pistol_50_str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@pistol@pistol_50@stealth</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPerson">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL50">
					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@pistol_50@</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@pistol_50@</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
						<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@a</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@b</Item>
						<Item>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@fidgets@c</Item>
					</FPSFidgetClipsetHashes>
					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@pistol_50@</WeaponClipSetHashForClone>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonAiming">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL50">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_lt@generic@pistol@pistol_50@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@pistol_50@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@pistol_50@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
						<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
						<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@a</Item>
							<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@b</Item>
							<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@c</Item>
							<Item>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@fidgets@d</Item>
					</FPSFidgetClipsetHashes>		
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonRNG">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL50">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@pistol@pistol_50@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_rng</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>	
					<FPSFidgetClipsetHashes>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@a</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@b</Item>
						<Item>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@fidgets@c</Item>
					</FPSFidgetClipsetHashes>    
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonScope">
			<Fallback>Default</Fallback>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL50">
					<CoverMovementClipSetHash />
					<CoverMovementExtraClipSetHash />
					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol50</CoverWeaponClipSetHash>
					<MotionClipSetHash>weapons@first_person@aim_scope@generic@pistol@pistol_50@</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<MotionCrouchClipSetHash />
					<MotionStrafingClipSetHash />
					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
					<MotionStrafingUpperBodyClipSetHash />
					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@pistol_50@w_fire</WeaponClipSetHash>
					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_50@str</WeaponClipSetStreamedHash>
					<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@pistol_50@w_fire</WeaponClipSetHashStealth>
					<WeaponClipSetHashHiCover />
					<AlternativeClipSetWhenBlocked />
					<ScopeWeaponClipSet />
					<AlternateAimingStandingClipSetHash />
					<AlternateAimingCrouchingClipSetHash />
					<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
					<FiringVariationsCrouchingClipSetHash />
					<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
					<AimTurnCrouchingClipSetHash />
					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
					<MeleeVariationClipSetHash />
					<MeleeTauntClipSetHash />
					<MeleeSupportTauntClipSetHash />
					<MeleeStealthClipSetHash />
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AnimWantingToShootFireRateModifier value="3.000000" />
					<UseFromStrafeUpperBodyAimNetwork value="true" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
					<AimGrenadeThrowAlternateClipsetHash />
					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@pistol_50@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@pistol_50@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@pistol_50@aim_trans@lt_to_scope</FPSTransitionFromLTHash>	
					<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@pistol_50@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@pistol_50@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
				</Item>
			</WeaponAnimations>
		</Item>
	</WeaponAnimationsSets>
</CWeaponAnimationsSets>


Here is the correct animations for the pistol50 weapon

from vweaponstoolkit.

Related Issues (20)

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