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Rufus31415 avatar Rufus31415 commented on May 13, 2024 1

Indeed, I have just tested. WebGL 2.0 is not fully supported in WebKit.
As for WebXR, Safari does not support it yet. The only browser on iOS that supports it is XRViewer : https://apps.apple.com/fr/app/webxr-viewer/id1295998056
Thanks for your remark. I will add this info on the example page.

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satolas avatar satolas commented on May 13, 2024

I found out a solution so the scene is launching at least :
On iOS, go to Settings/Safari/Advanced/Experimental Features. And if WebGL 0.2 is enabled, disable it.

PS: it could be nice to know the default settings of the actual iOS version for each version.

AFC67AF0-09C2-44E3-BD3E-1B2A0DA3FE63

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satolas avatar satolas commented on May 13, 2024

But... now I have a new issue ^^
DED9E6AB-4686-46EF-8D01-1D87A52270DA

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Prakash19921206 avatar Prakash19921206 commented on May 13, 2024

@Rufus31415 sorry to comment on closed issue.
Just wanted to know if there's an work around for ios
currently i'm in iPhone 14 pro (ios 17.3.1)
i don't see WebGl 2.0 anywhere in Settings/Safari/Advanced/Experimental Features

i noticed few toggles at settings -> safari ->Advanced ->Feature Flags [please check images attached]
tried switching webgl related toggles but none of them helped.
IMG_1095

i understand that it doesn't enter into AR (camera) on safari, but its not working on Mozilla WebXR Viewer as well.
i see "Enter AR" button, upon clicking in WebXR browser i see an error as attached in screenshot below
IMG_1097
IMG_1098

Any advice would be greatly appreciated!
Thanks & Regards
Prakash

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Rufus31415 avatar Rufus31415 commented on May 13, 2024

It seems that after updating iOS, a number of functions no longer work in the XRViewer browser, even some basic examples no longer work. I'll dig into it when I have a moment.

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Rufus31415 avatar Rufus31415 commented on May 13, 2024

This demo doesn't use the WebXR JavaScript API.
It uses raw image access and image processing to render the 3D model point of view

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Prakash19921206 avatar Prakash19921206 commented on May 13, 2024

Thanks for letting me know.
when you mentioned image processing, it is using some javascript based library for 6dof tracking?

sorry, accidentally posted from different account.
for anybody who is interested i was talking about following url
https://webar.imaginerealities.com.au/wt/demo

interestingly it supports urp too but i felt quality isn't that good at the moment
https://webar.imaginerealities.com.au/wt/tikbalang/

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Rufus31415 avatar Rufus31415 commented on May 13, 2024

The lib behind this is this one : https://assetstore.unity.com/packages/tools/camera/imagine-webar-image-tracker-240128

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