Comments (7)
It could be that your armature scale is 100. It was a common issue with older avatars.
I haven't quite figured out how to fix it since scaling up it down also offsets the position of things.
If you reexport your avatar with CATS it should be scanned correctly.
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Is there any way to fix this without CATS? Can you provide any more information on the cause? Is there something I can look at in blender?
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I'm not entirely sure myself. Need to investigate after the next update
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after next pumpkin tools update or some other update? unity? blender?
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After the next pumkin tools update
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apparently exporting with cats fixes the issue
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Fixed in next update
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Related Issues (20)
- [Request] Chillout VR Support? HOT 5
- Compile warning in unity 2022 HOT 1
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- error CS0246: The type or namespace name 'RootMotion' could not be found HOT 3
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- Make it addable to VRC Community Repositories HOT 3
- use reverse domain name for package name (and asmdef) HOT 1
- [Feature Request][Copy Components] Copy VRCFury components & generally any generic scripts HOT 7
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- Use package version for version string in UI HOT 2
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- [Reqest] Take screenshot for thumbnail function HOT 1
- Thumbnails background type image seems finicky HOT 1
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