Comments (7)
I haven't committed to this project for years because of personal reasons, but it's not abandoned. Recently I switched my development environment from HaxeDevelop to Visual Studio Code, and I'm planning to add some related files, along with the minor fixes to adapt to the latest Haxe.
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@trsh I hope not, because we are starting to use it
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@OleksiiMaksymovVBT hehe. There are 2 options: 1) abandoned, 2) It has reached it's purpose and doesn't need any quick updates. I guess it a mix of 1 and 2 :/
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@trsh btw we are on the finish line with adding here typescript declarations and having bundle as ES Modules.
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@saharan will you be able to check our pull requests?
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@OleksiiMaksymovVBT I only care about haxe :)))
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@trsh lol :D
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Related Issues (20)
- ConeGeometry HOT 1
- add ghost rigid body feature HOT 3
- get rid of heavy build macros
- What materials did you use to develop the physics engine HOT 1
- removeShape (RigidBody.hx) - Error HOT 3
- Failed to build a simple TypeScript example with Browserify HOT 2
- Please, upload a new version to NPM HOT 7
- Please,A new version Vehicle HOT 1
- Inertia of Cone Geometry seems wrong HOT 2
- Uncaught ReferenceError: HxOverrides is not defined HOT 2
- "Hello World" on the server side with OimoPhysics HOT 8
- I can't change gravity in OimoPhysics 1.2.4 HOT 2
- How can I find out which object I hit with the ray? HOT 3
- Incorrect behaviour of rigidbodies with high mass HOT 1
- Allow for models? HOT 1
- ConvexHullGeometry.hx - _volume (issue)
- BvhBroadPhase.hx - Memory leak HOT 2
- Bug: RigidBody.setType before addShape makes body not work HOT 1
- How to prevent character from rotating when moving at an angle to an incline HOT 1
- Question: How to change the centre of mass location? HOT 10
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