Comments (3)
Need logs
from claysoldiersmod.
I am no longer able to replicate the clay soldiers crashing the game in large numbers while gathering resources, although I was able to a few days ago. I'll have to keep testing, but here is the crash report caused every time I try to place something in a nexus.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 2/7/15 11:20 AM
Description: Rendering Block Entity
java.lang.NoClassDefFoundError: de/sanandrew/core/manpack/util/client/ItemRenderHelper
at de.sanandrew.mods.claysoldiers.client.render.tileentity.RenderClayNexus.renderSoldierItem(RenderClayNexus.java:115)
at de.sanandrew.mods.claysoldiers.client.render.tileentity.RenderClayNexus.func_147500_a(RenderClayNexus.java:54)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: de.sanandrew.core.manpack.util.client.ItemRenderHelper
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Stacktrace:
at de.sanandrew.mods.claysoldiers.client.render.tileentity.RenderClayNexus.renderSoldierItem(RenderClayNexus.java:115)
at de.sanandrew.mods.claysoldiers.client.render.tileentity.RenderClayNexus.func_147500_a(RenderClayNexus.java:54)
-- Block Entity Details --
Details:
Name: claysoldiers:nexus_te // de.sanandrew.mods.claysoldiers.tileentity.TileEntityClayNexus
Block type: ID #165 (tile.claysoldiers:nexus // de.sanandrew.mods.claysoldiers.block.BlockClayNexus)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-1158,4,1012), Chunk: (at 10,0,4 in -73,63; contains blocks -1168,0,1008 to -1153,255,1023), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023)
Actual block type: ID #165 (tile.claysoldiers:nexus // de.sanandrew.mods.claysoldiers.block.BlockClayNexus)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['8comimi'/21, l='MpServer', x=-1154.50, y=5.62, z=1012.50]]
Chunk stats: MultiplayerChunkCache: 618, 618
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-1152,4,1015), Chunk: (at 0,0,7 in -72,63; contains blocks -1152,0,1008 to -1137,255,1023), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023)
Level time: 349 game time, 349 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['8comimi'/21, l='MpServer', x=-1154.50, y=5.62, z=1012.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 180226632 bytes (171 MB) / 324317184 bytes (309 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 5 mods loaded, 5 mods active
mcp{9.05} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sapmanpack{2.3.0} SanAndreasPs Manager Pack CORE edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
claysoldiers{2.0.0b} Clay Soldiers Mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.4.0 NVIDIA 344.65, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
from claysoldiersmod.
sapmanpack{2.3.0} SanAndreasPs Manager Pack CORE edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
claysoldiers{2.0.0b} Clay Soldiers Mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Old versions in place here. That crash was fixed recently.
Since you can't reproduce the issue anymore (I assume you've updated), I'll close this down now. Feel free to reopen it if you can replicate it.
from claysoldiersmod.
Related Issues (20)
- Help with summoning soldiers with upgrades
- (question) NBT HOT 1
- Egg doesn't appear to stealth the soldier HOT 3
- Question about A.I. HOT 1
- Clay soldiers are dropping loot
- Clay soldiers with fermented spider eye don’t attack soldiers with ender pearl when provoked
- Neutral Clay soldiers don’t attack different colored zombie soldiers when provoked by them
- CLay soldiers bub with iron ingot upgrade
- Disruptor doesn't seem to be working correctly
- Downloading Problem
- Control Soldiers
- Licensing and porting to newer version HOT 1
- Clay nexus, where is it even? HOT 1
- suggestion
- Can't summon specific colours?
- problème inèxpliqué
- even on 1.12.2 they do not pick up the wood HOT 1
- Clay Soldiers not rendering in server
- im using the 1.18.2 version and my clay solider can't pick up items HOT 1
- Could we get access to older downloads (pre 1.7.10)?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from claysoldiersmod.