Name: Sankalpa Sarkar
Type: User
Company: Student at SRMIST KTR
Bio:
Game Designer and Developer using Unity 3D, Adept at programming using Java, C, C++, C#, Python and GW BASIC.
Twitter: rheordan
Location: Chennai, Tamil Nadu, India
Blog: https://www.linkedin.com/in/sankalpa-sarkar-7b846514a/
Sankalpa Sarkar's Projects
A repository of different Algorithms and Data Structures implemented in many programming languages.
A WordPress website made using PHP and HTML, implementing the concepts of database management using SQL, for a relevant output of a recipe corresponding to user input of available ingredients.
A basic 3D game, built on Unity 3D and scripted in C#, Box Shooter primarily comprises two levels with a user-friendly UI and is developed as part of a Coursera course conducted by Michigan State University.
A self-interest game built in Unity 3D and scripted in C#, Footy Fiesta is a simple football game wherein a player has to kick the ball into the goal as many times as possible within a limited time-frame.
A detailed project on the Karatsuba Algorithm, prepared as part of a college-mandated project, elaborating on the algorithm design and analysis techniques of the same while preparing a simple program to define the problem.
A self-interest game built in Unity 3D and scripted in C#, Need For Speed is a racing game which has a set timer for a race car to finish a lap around the track, avoiding obstacles and using ramps.
A self-interest experiment in Unity 3D and scripted in C#, this explores the physics of a rag-doll and the scripts required for the necessary ragdoll action.
A self-interest 2D game built in Unity and scripted in C#, Road Runner is a 2D robotic motions game where a robotic sprite controlled by the user has to run, jump and navigate across a maze of disconnected platforms to reach the final destination.
A 2-dimensional simulation based on destroying and random spawning of rocks, built on Unity and scripted in C#, this simulation is developed as part of a Coursera course conducted by University of Colorado.
A basic 3D game, built on Unity 3D and scripted in C#, Roller Madness primarily comprises two levels with a user-friendly UI and is developed as part of a Coursera course conducted by Michigan State University.
A self-interest game built in Unity 3D and scripted in C#, Shriek For Bolt is a sprinting game wherein the user races against the AI character, dodging several obstacles with the objective of finishing first.
An Object Oriented Analysis and Design (OOAD) project on Smart Home Automation detailing functional and non-functional elements using Star UML diagrams to represent the same.
A simulation of the solar system, built on Unity 3D and scripted in C#, this simulation is developed as part of a Coursera course conducted by Michigan State University.
A simple Java program designed for a game of Tic Tac Toe, using basic Java coding elements such as switch, looping and iterative constructs, developed as a self-interest project.