Comments (1)
@Override
public void onBackPressed() {
System.gc();
System.exit(0);
}
from vulkan-gltf-pbr.
Related Issues (20)
- When I create a offscreen Render pass to save the scene, the program always stucks. HOT 1
- Crash in Model::destroy, vkFreeMemory when unloading specific model HOT 1
- Invalid Joint Indices/Broken Animation HOT 3
- assigning signed value to unsigned int HOT 2
- why is the diffuseColor scaled by (vec3(1.0) - f0)? HOT 1
- questions about shading and input parameters HOT 6
- Two-sided triangles or depth issue HOT 5
- How to make the backgrund sharp? HOT 1
- weird cone-shaped shading illusion HOT 2
- Materials PBR loading in VulkanglTFModel.cpp HOT 1
- [Question] Using this code as a guide to writing a glTF scene loader HOT 2
- android studio build error HOT 1
- Color_0 values not rendered HOT 4
- Forget to add reference& on the parentBvh in void Model::calculateBoundingBox(Node *node, Node *parent) ? HOT 1
- Effect of SRGBtoLinear HOT 2
- redundant call to generateCubemaps()
- Problem with animations HOT 4
- Compilation error on Linux HOT 2
- Please change MakeFIle rules to allow linux build in a windows machine too HOT 2
- source code formatter(e.g. .clang-format) available? HOT 4
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