Comments (1)
Solved by declaring the CameraNode as such:
val cameraNode = remember {
SceneView.createCameraNode(engine).apply {
position = Position(z = 4.0f)
}
}
and moving the Disposable Effect after the Scene is declared.
DisposableEffect(cameraNode) {
onDispose {
Log.d(DEBUG_TAG, "Destroy Camera")
cameraNode.destroy()
}
}
However, I'm not sure if this may result in memory leaks. Will need someone else to advise.
from sceneview-android.
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from sceneview-android.