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wilfredbtan avatar wilfredbtan commented on May 28, 2024

Solved by declaring the CameraNode as such:

val cameraNode = remember {
    SceneView.createCameraNode(engine).apply {
        position = Position(z = 4.0f)
    }
}

and moving the Disposable Effect after the Scene is declared.

DisposableEffect(cameraNode) {
    onDispose {
        Log.d(DEBUG_TAG, "Destroy Camera")
        cameraNode.destroy()
    }
}

However, I'm not sure if this may result in memory leaks. Will need someone else to advise.

from sceneview-android.

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