Comments (2)
Ah never mind, I figured something out.
from tinysoundfont.
Hi Adrian, I am currently in the process of adding this myself for my own project. :)
Do you mind sharing what you figured out?
from tinysoundfont.
Related Issues (20)
- How I can stop a note by fading the volume? HOT 2
- How many channels does this support? HOT 2
- white noise unexpected sound when playing the files HOT 2
- Stuck instrument with Windows XP onestop.mid HOT 1
- Incompatibility with ISO C++ HOT 2
- `TSF_MALLOC(...)` without non-NULL check/error handling HOT 3
- Design issue: having playback handling and soundfont in same structure incentivizes people to write memory hogs(?) HOT 3
- `tsf_set_max_voices()` should actually be enforced HOT 2
- Unicode open HOT 1
- Would be possible to sustain a note? HOT 2
- Is .sfz support something devs consider also thank you for the library HOT 6
- voices active for slightly longer than they should be
- Reading samples directly at runtime (port to STM32) HOT 1
- MIDI latency HOT 1
- Likely memory leak in use of TSF_REALLOC in new sf3 code in out of memory conditions HOT 1
- Player ending before end of music (not playing last notes)
- [Question] Loading multiple SF2 files?
- soundnames inside drumkits
- large soundfonts HOT 2
- Dynamic Voice Allocation and Immediate Cutoff Mechanism Proposal for Memory Optimization in SoundFont Library HOT 1
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from tinysoundfont.