Comments (3)
Not sure if it's possible to get/set the workspace pan position from scratch-blocks currently, so that might need to be added over there. It might make sense though that this should be the responsibility of scratch-gui (no reason for the VM to know where the workspace is located). And hopefully wherever you store this value could also be the place where we store the undo/redo stack for each sprite.
from scratch-gui.
Tracking bug in blockly: google/blockly#1052
from scratch-gui.
Per-sprite workspace positioning has been implemented.
from scratch-gui.
Related Issues (20)
- In what folder is index.html in? HOT 4
- Sounds have a 1 frame delay when applying sound effects.
- Cannot read property 'insert' of undefined HOT 1
- When in full screen view in Safari on iPadOS, the screen becomes smaller when the keyboard is hidden. HOT 1
- I want to know why the building blocks have turned gray and become unclickable. HOT 4
- View and.sb3 code cannot correspond to
- Interesting bug.
- Interesting bug.
- most of the elements in GUI are not accessible
- Consider updating the project description link to the hosted ghpages version
- Wiki home page broken
- [Question] - When saving projects to my own backend, how do i decode and save png/wav files? HOT 1
- Missing illustration in WebGL modal
- Scratch GUI link not working HOT 4
- missing html file or php file HOT 1
- Shark 2 sprite has two sounds with the same name HOT 1
- Event system is slow with simple program HOT 3
- Checkmark on answer box's submit button is off-center HOT 1
- New create but block is red HOT 8
- npm link issue HOT 4
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from scratch-gui.