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Comments (4)

Naituw avatar Naituw commented on May 22, 2024

It support cocoa already, see SDWebImageCompat.h and just use the web cache category for NSImageView.

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loretoparisi avatar loretoparisi commented on May 22, 2024

This is awesome! I'm using on iOS and it works great, so now I can go on with Cocoa...thanks!

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loretoparisi avatar loretoparisi commented on May 22, 2024

When compiling for OSX 10.7 you go through two problems despite of cocoa compatibility.

Those problems affected the SDWebImageDecoder.m at lines 99 and 119:

The first one is an ERROR "Property CGImage Not Found on object of type 'NSImage *'"

+ (UIImage *)decodedImageWithImage:(UIImage *)image
{
    CGImageRef imageRef = image.CGImage;

and this is a WARNING "NSImage may not respond to initWithCGImage"

UIImage *decompressedImage = [[UIImage alloc] initWithCGImage:decompressedImageRef];

The first error is due to the lackness of a direct CGImageRef object on the NSImage object, as CocoaTouch does with UIImage objects types.
The second is a warn about the NSImage method

  • (id)initWithCGImage:(CGImageRef)cgImage size:(NSSize)size

so it's of course defined yet for NSImage and UIImage as well.
But what about the [NSImage CGImage] api ?

A possibile solution for COCOA would be this (SDWebImageDecoder.m#97 )

 + (UIImage *)decodedImageWithImage:(UIImage *)image
 {

    CGImageSourceRef source;
    source = CGImageSourceCreateWithData((CFDataRef)[image TIFFRepresentation], NULL);
    CGImageRef imageRef =  CGImageSourceCreateImageAtIndex(source, 0, NULL);

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V01dZer0 avatar V01dZer0 commented on May 22, 2024

I recently made another lib to do the same thing in OSX: https://github.com/OpenFibers/OTWebImage

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