Comments (3)
This would be really nice because I really don't like having my stuff inside some 3rd party asset folders... But it should not stop on the prefab folder to be hornest... Right now i have to manually drag and drop the generated prefabs, materials etc to my project structure just because T2U wants some scripts and shaderes to be present (i think...) ok in the end all this could be automated via using Tiled2UnityLite...
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Hi Chris, just curious: Why do you have to drag and drop the materials (or any other generated content)?
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well they resident inside the Assets/Tiled2Unity/ Folder ... but all my game related stuff (sprites, materials, scripts) is inside Assets/_game/ folder ... I just prefer having the 3rd party stuff seperated (generated stuff doesn't count 3rd party for me ^^) Just to make sure by drag and drop i meant moving the assets from one place to another inside the project ^^
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Related Issues (20)
- Error Report HOT 22
- Tileset file does not exist HOT 4
- Object reference not set as an instance while parsing layer data as Xml elements. HOT 3
- Tiled2Unity: “Object reference not set to an instance of an object” HOT 5
- After recent update: FileNotFoundException and NullReferenceException, import stalls forever
- Preview scale?
- Tiled2Unity doesn't import map with textures into Unity
- Error Finding Textures HOT 3
- Animations won't play on objects on Object Layers HOT 5
- Tiled2Unity exports only .xml and creates no prefab / Preview complains about index out of range HOT 2
- "The object you are trying to replace does not exist or is not a Prefab." HOT 6
- Unity Android and Tiled2Unity Blurred Textures Issue HOT 2
- ICustomTiledImporter not called
- Warning: Rectangle has no width/height HOT 2
- Importing map problem. Getting error missing texture HOT 4
- Issue HOT 2
- Vertex numbers in meshes changing into "Infinity" or "NaN" after export HOT 2
- After i export a map with tiled i find it on prefab HOT 1
- How do i fix these compiler errors? HOT 1
- Tiled- why does it say it cant find my files
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