Name: Sean Bone
Type: User
Company: ETH Zürich
Bio: Computational software engineer writing high-performance code for applications in aviation, energy, robotics&control, computer graphics, fluid dynamics and more
Location: Switzerland
Blog: https://seanbone.ch
Sean Bone's Projects
Lightweight web app to log events during a bus ride.
Eigen in CUDA kernel code without loss of performance
Godot Engine – Multi-platform 2D and 3D game engine
Source files for the 30 days free tutorials challenge as part of the Make Professional 2d Games with Godot Kickstarter
Simple C++ geometry processing library.
A simple parser for JSON with Comments written in MATLAB
A simple torus visualization tool in OpenGL
sleuth.vim: Heuristically set buffer options
Fluid simulation via an optimised implementation of the FLIP (FLuid Implicit Particle) algortihm.