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My Projects:

Graphics:

  • 2D SDF Renderer: GPU: Signed Distance Function based graphics library. GPU powered version
  • 2d SDF Renderer: Python (Discontinued): Signed Distance Function based graphics library. CPU powered version
  • Schnurrer: Automatically add moustaches to faces using pretrained facial feature recognition library.
  • ImAscii: Convert images to ascii art.
  • Pythagoras-Fractal: Plot a pythagoras theorem fractal tree

Simulations:

  • fluidsim: Simulate 2d fluids
  • SpringMassClustering: Python: Graphical clustering algorithm based on a damped spring mass system pure python version
  • SpringMassClustering: Python+Go: Graphical clustering algorithm based on a damped spring mass system, sped up version of this with main simulation code written in golang
  • HillClimbingImageGeneration: Hill climbing algorithm that tries to optimize for score of an imagenet classification network. Works exceptionally awful.
  • Genetic Algorithm: Genetic algorithm implemented in golang

Plotting utils:

  • ODE-Plot: Plot ordinary differential equations
  • ET-Plot: Plot points of complex functions

sebastianjkern's Projects

bezier icon bezier

Quick and simple implementation of the bezier interpolation algorithm

fluidsim icon fluidsim

Basic fluid simulation based on Jos Stams paper on Real-Time Fluid Dynamics for Games

lorenz icon lorenz

Implementation of the lorenz equation that produce the famous lorenz butterfly.

planets icon planets

Simulation of planetary movement based on newtons gravitional equation

pygl icon pygl

Python driver code for rendering OpenGL FragmentShader to screen.

schnurrer icon schnurrer

Automates the tedious process to photoshop moustaches into faces.

screen-brightness icon screen-brightness

Script to change the screen brightness on windows depending on the brightness of the webcam feed

sdf_ui icon sdf_ui

2D Render engine based on signed distance function powered by gpu.

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