Comments (3)
I have also tried different resolutions and scaling factors, and surprisingly (or unsurprisingly) nothing helped, the FPS stayed at about the same level, with slight improvement from the native resolution (4K) 's ~20 fps to 1080p's ~25 fps. Also, I tried D3DShot on my laptop with a 1080p screen and an Intel UHD 620, which worked really well and was very fast, so could this be a driver/graphics card/resolution problem?
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Can I use your code to check fps?
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Same here:
Preparing Benchmark...
Capture Output: NumpyCaptureOutput
Display: <Display name=Generic PnP Monitor adapter=NVIDIA GeForce GTX 1060 6GB resolution=1680x1050 rotation=0 scale_factor=1.0 primary=True>
Capturing as many frames as possible in the next 60 seconds... Go!
Done! Results: 28.117 FPS
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Related Issues (20)
- Support OpenCV Mat as a capture format HOT 2
- Code doesn't work HOT 2
- No way to delete D3DShot instance. HOT 1
- 1,000,000+ fps in screen capture HOT 2
- Support for resizing (downscaling) the output HOT 2
- It randomly raises an indexerror. HOT 1
- Create an anaconda package
- Bump pillow version for Python 3.9 support on Windows HOT 9
- Sceenshot active monitor
- Is this maintained? feature query HOT 1
- monitor resolution not detected properly HOT 2
- Errors in Virtual Machines
- Feature to wait for any change
- Does not work with games HOT 2
- Screenshot from wrong display is sometimes returned
- pip install d3dshot isn't working HOT 1
- Bug? D3Dshot continously giving lower frames when benchmarked HOT 1
- d3dshot.create() cant work HOT 1
- can't capture full screen game
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