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  • πŸ‘‹ Hi, I’m @Sethcbs
  • πŸ‘€ I’m interested in Programming and Game Development.
  • 🌱 I’m currently learning C#, Unity, and general Game Development.
  • πŸ’žοΈ I’m looking to collaborate on anything!
  • πŸ“« How to reach me, my discord is sethcbs#5098

Hiya a little more about me, I am a self-taught programmer with Unity and C#. I have been practicing for about 2 years with a little break to learn web development. I like to play competetive fps, rts, and story based games.

Seth Stigall's Projects

hello-world icon hello-world

idk man, they said if I didn't do this I couldn't be a programmer.

linkedin-skill-assessments-quizzes icon linkedin-skill-assessments-quizzes

Full reference of LinkedIn answers 2023 for skill assessments (aws-lambda, rest-api, javascript, react, git, html, jquery, mongodb, java, Go, python, machine-learning, power-point) linkedin excel test lΓΆsungen, linkedin machine learning test LinkedIn test questions and answers

sethcbs icon sethcbs

Config files for my GitHub profile.

swamptrollportfolioproject icon swamptrollportfolioproject

My First Portfolio Project showcasing my cababilities in writing game functionalities such as a cool down timer on attacks, a third person camera controller, using animations, hitboxes, health systems, and raycasting. This project showcases a movement system using horizontal and vertical axis to determine movement direction and handle rotation while using a third person camera with the cinemachine add on. It also uses assets from infinityPBR where I used animations to bring life to some of the actions I implemented such as jumping, walking, and attacking. There is also a health system that is used to determine when the plant monsters are killed and there is a score system that keeps track of currently active enemies. The Raycast system I use is to allow the player to pick up and throw a rock that can be used to kill enemies.

water-trip icon water-trip

A project that let me practice a few things, using raycasts, making vehicles, using scriptable objects, making an inventory system, and making quests.

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