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shaack avatar shaack commented on August 25, 2024 1

Hi. This is solved with very few lines of code in the move validation example.

You can simply execute a "setPosition" after entering the move.

if (result) {
    this.chessboard.state.moveInputProcess.then(() => { // wait for the move input process has finished
        this.chessboard.setPosition(chess.fen(), true).then(() => { // update position, maybe castled and wait for animation has finished
            makeEngineMove(event.chessboard)
        })
    })
}

You could also take a look at the "Playfield" extension, where the move validation and more is implemented in a more sophisticated (but also a bit more complicated) way.

from cm-chessboard.

willdelphia avatar willdelphia commented on August 25, 2024

Thanks, I'll give that a try.

from cm-chessboard.

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