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Hi there 👋

  • Study at Beijing Normal University Zhuhai, Computer Science
  • A game developer and a game engine enthusiast
  • Love computer graphics and C++(I think it is one of the best languages to use)

shadow-lr's GitHub stats shadow-lr's Most used languages

shadow-lr's Projects

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描述个人学习游戏编程走过的道路

cpp_new_features icon cpp_new_features

2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等

fun-with-computer-graphics icon fun-with-computer-graphics

This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

hybridrendering icon hybridrendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

imguizmo icon imguizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

learncmake icon learncmake

Learning cmake form 'https://github.com/ttroy50/cmake-examples', 'https://sfumecjf.github.io/cmake-examples-Chinese/'

pilot icon pilot

Pilot – mini game engine for games104

raytracinginvulkan icon raytracinginvulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

raytracingtherestofyourlife icon raytracingtherestofyourlife

Learning ray tracing the rest of your life from https://raytracing.github.io/books/RayTracingTheRestOfYourLife.html#lightscattering/thescatteringpdf

raytriangleintersect icon raytriangleintersect

基于Möller-Trumbore算法判定空间内射线与三角形面是否相交的推导与实践,用于计算机图形学中光线追踪,光线与三角形的相交判定

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