shadow-lr's Projects
描述个人学习游戏编程走过的道路
BRDF Explorer
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Course Homework for Games101
Learning Games101 from bilibili
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Learn boost c++
Learning cmake form 'https://github.com/ttroy50/cmake-examples', 'https://sfumecjf.github.io/cmake-examples-Chinese/'
C++ version of the design pattern
Learning git command from geektime
learning the shader from Unity and practise it in the scenes
Learn unlua for unreal engine
Render images with offline ray tracing (c++)
Pilot – mini game engine for games104
Main Web Site (Online Books)
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Learning ray tracing the next week from github
Learing ray tracing the next week from https://raytracing.github.io/books/RayTracingTheNextWeek.html
Learning ray tracing the rest of your life from https://raytracing.github.io/books/RayTracingTheRestOfYourLife.html#lightscattering/thescatteringpdf
基于Möller-Trumbore算法判定空间内射线与三角形面是否相交的推导与实践,用于计算机图形学中光线追踪,光线与三角形的相交判定