Comments (3)
Hi Elias,
Good point, we just need to find the time to organise all this mess. Note that our package is already at NPM (https://www.npmjs.com/package/ntnu-vessel - vessel.js was taken!).
We can have a meeting in October to take a look on it and keep testing the examples.
from vesseljs.
I'll call for a meeting to update us all on it.
from vesseljs.
Note that classes are backward-compatible with the current prototype pattern. Some simple ones may be upgraded right away, independently of the others.
Note also that some conversions to classes will require a bit more effort than others. This is especially true in the cases where prototypes have method definitions within IIFE closures. We will need to move away from that pattern, like the three.js devs have just done. No big deal, actually, except maybe with the Hull
class. (Manageable too.)
from vesseljs.
Related Issues (20)
- Organizing Equipment, Lines and Dynamical Matrices HOT 2
- InsertMooring general function snippet HOT 2
- Fix caching, or disable, as proposed in #87 HOT 1
- Examples: Reduce camera range to improve depth resolution
- Duplicated code HOT 1
- Compatibility for THREE.js r118 HOT 2
- Bulkhead just reaching half the Breadth of Ship
- Is it possible to create a catamaran hullform with a wave piercer? HOT 1
- Adjustments on ES6 patterns HOT 5
- Publishing Vesseljs on npm HOT 2
- Adding "colors" to derived objects HOT 1
- Clickable objects in 3d, with editable info in the GUI HOT 3
- Scale and Rotation to Derived Objects HOT 5
- Idea for Envelope Hull HOT 1
- "Rugen-Kutta" should be "Runge-Kutta"... HOT 2
- Ship3D_v2 deck geometry error HOT 2
- undefined position gives NaN CG HOT 1
- New organization of project resources HOT 2
- Ship3D_v2.js in examples: e is not defined (shows in crane pendulum example)
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from vesseljs.