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LordMcMutton avatar LordMcMutton commented on August 17, 2024

I did more experimentation- this is very strange

I duplicated all three braid bone chains. The new set wiggled properly in the viewport preview AND baked properly.

But then I changed the bone names for one bone chain from:
Braid_Central_Base.001
Braid_Central_1.001
Braid_Central_2.001
Braid_Central_3.001
Braid_Central_4.001

to

Braid_Central_Base
Braid_Central_1
Braid_Central_2
Braid_Central_3
Braid_Central_4

Which necessitated changing the name of the original bone chain.

I just keyboard smashed stuff at the end of those bones' names, resulting in:

Braid_Central_Baseasf
Braid_Central_1asdf
Braid_Central_21234
Braid_Central_3asdf
Braid_Central_4asdf

The result of this is the bone chain that previously worked no longer working, and the original bone chain now working

BUT

The wiggle behavior of the asdf/1234 nonsense names was different than the .001 names

So apparently the bones' names affect the wiggle behavior?

from blender-wiggle-2.

LordMcMutton avatar LordMcMutton commented on August 17, 2024

Are you still supporting this Addon?

I baked the Wiggle again, but the hair bones didn't work again, despite the .001 name.

Changing them back to the base name without .001 fixed it- the heck is going on?

from blender-wiggle-2.

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