Comments (7)
I have added a test script for Game Type detection, This commit [ 6881869 ] describes how it works and its side effects.
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I think I finally figure out how the SECTINFO works, atleast for the properties 'names
' and 'points
'. But these properties are enough for the Domination game mode alone. Here's the ZDoom topic where I was trying to figure it out...
Only have one issue that needs to be sorted out, and that is using Deathmatch starts instead of Team starts. Without this, GZDoom will display errors in the map - thus we'll have to duplicate the maps so that we have Domination ones and DM, I really don't want to do this as I rather have one set only that works with multiple game modes on demand. I have recently sent Torr Samaho a private message about this, so I hope to hear back from him.
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Thanks to Torr Samaho's help, we can now essentially make this feature possible! There's still a critical bug to iron out, but otherwise - we're in the clear to make this feature request possible!
Teams can now use the Deathmatch starts [ https://github.com/SibTiger/TGRDM3/commit/8f39b44e0adb7dd7bb6cb162dcd41f4a9f1ae4b1 ]
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Torr Samaho just now applied a critical fix to the issue
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Ran into another issue, this time - this will be a show stopper if its either a limitation or a bug.
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I really wanted this in, but - no one seems interested in helping me figure out how to get this working effectively. As an effected measure, I tried to also PM Torr Samaho a few minutes after the thread was created. I guess there's nothing more that can be done; as this project utilizes 3D Floors as part of the map layout and not only as detail, it is vital that we have the Domination support working with 3D Floors. Without this, this is utterly useless.
Unless someone takes the time to figure this out - I will then reopen this ticket, otherwise, there's no need for it anymore. I will also thrash the support made for this feature request.
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I believe that this feature is fully implemented and working as expected; all of the markers are now indicated with a ring like effect to make locating them easier. This is entire implementation is going to require some testing.
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Related Issues (20)
- Fix weapon Obituary messages HOT 1
- Environment Sounds HOT 1
- Include GLDef's to missing Doom Items HOT 1
- Small Maps HOT 1
- Voxels HOT 1
- Custom Weapon Respawn HOT 3
- New Help Graphic HOT 2
- Ignore Skill Level HOT 1
- Main Menu uses 'Read This!' Option HOT 4
- Ammo HOT 2
- Update CMPGNINF [Ammo update] HOT 1
- Add support for Music Lump HOT 1
- Weapon Feedback HOT 1
- Thrash unused assets HOT 1
- Notify upon Software renderer (Vid_Renderer == 0) HOT 1
- Better scaled map images HOT 2
- Check for 'stuck THINGs' HOT 1
- Warn player if not in DM Game Mode HOT 1
- [MAP01]Texture Alignment Issue HOT 1
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