Comments (5)
No, it is not scrapped from the project. It still parses the .props.txt. It is done here.
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How do you use it? Is it a script you have to run manually?
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No, it fetches these from the asset directory automatically on import. If you are facing the issue with materials not being generated, this might be because of the unsuitable game profile.
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Is there a list of supported game profiles? I was trying to import Mass Effect 3 assets.
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Related Issues (18)
- Blended materials use only 1st texture (Hogwarts Legacy)
- tga on import not working HOT 2
- Non-diffuse textures importing as sRGB HOT 2
- more Import options
- Unable to import error 13 HOT 1
- No module named 'ordered_set' HOT 1
- conflict with latest installed io_scene_psk_psa 5.0.5 HOT 1
- Asset importing error
- Blend file is empty HOT 1
- Masked materials are not getting correct colors all the time (Hogwarts Legacy)
- errors on install HOT 5
- Incorrect rotation for parented doors (Hogwarts Legacy)
- Implement multiprocess asset import
- Implement asset preview thumbnail generation
- Implement simplified paremeterizable generic profile
- Implement alternative asset import sources (gltf, FModel, UE4Parse)
- Blender 3.51
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