Comments (2)
Backend now has a render_cam
in the ServerController
object which is the users view into the scene. See /src/backend/dataset/cameras.py
for the RenderCam
object I created to use. Has proper device checking. Camera settings are accessible via RenderSettingsWindow
, communication for this is already setup between front and backend.
TODO
- Implement panning/rotating/zooming in backend and frontend
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Added panning/rotating/zooming with arcball model:
- Rotate: click (left mouse only) and drag
- Zoom: mousewheel
- pan: shift + click (left mouse only) and drag
Haven't tested on a laptop yet, but the left click and zoom functionalities (and shift modifier) shouldn't be a problem. Will open new bug ticket if it is confirmed to be an issue.
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Related Issues (20)
- Display training camera locations HOT 1
- Render thread slowed down by communication thread HOT 1
- Frontend camera path for renders
- Backend camera path for renders HOT 1
- Create documentation
- Web-based frontend HOT 1
- Combine standard OpenGL rendering with GS model HOT 3
- Loading existing model HOT 1
- Update GitHub landing page to look good! HOT 1
- Initialize model from the start HOT 1
- OpenGL rendering speed HOT 1
- Dataset creation from images HOT 1
- Create executable builds for frontend application HOT 1
- Launch backend from frontend HOT 1
- Edit tool panel HOT 3
- Add points edit operation HOT 1
- Remove points operation HOT 2
- Undo/redo edit operations HOT 1
- Depth rendering HOT 1
- Loading window and error window modals
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