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ToKiNoBug avatar ToKiNoBug commented on May 26, 2024

以前用的就是这个方法,甚至直到现在都保留着这个界面(即没有删除也没有实现)但我看了一个介绍基岩版地图的视频,我怀疑java和基岩版的地图机制可能不一样。

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gggxbbb avatar gggxbbb commented on May 26, 2024

应该是不同的,be似乎用的是mj自己改过的leveldb来存储地图数据。

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gggxbbb avatar gggxbbb commented on May 26, 2024

https://github.com/Mojang/leveldb-mcpe

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gggxbbb avatar gggxbbb commented on May 26, 2024

image
你这也太臭了 (手动狗头

此条有图,无图请魔法

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gggxbbb avatar gggxbbb commented on May 26, 2024

我尝试着使用 NBTExplorer 和 MCC Chest Tool 将 Slope Craft 生成的 地图文件 (map_xx.dat) 移植到 be 上,发现 be 地图(128*128)的 colors 有 65536 bytes 而非 je 的 16384 bytes。同时我也发现 MCC Chest Tool 可以直接导入图片来覆盖已有地图,可惜它并不开源。

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gggxbbb avatar gggxbbb commented on May 26, 2024

be 地图的 colors 似乎是根据 RGBA 来定义的

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ToKiNoBug avatar ToKiNoBug commented on May 26, 2024

那么be的地图就更好了,理论上没有颜色限制。

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ToKiNoBug avatar ToKiNoBug commented on May 26, 2024

image
你这也太臭了 (手动狗头

此条有图,无图请魔法

哈哈,故意的

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gggxbbb avatar gggxbbb commented on May 26, 2024

https://evax.top/2021/08/01/high-be-map-drawing.html 尝试了一下在 be 中实现地图画

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ToKiNoBug avatar ToKiNoBug commented on May 26, 2024

我想了想,基岩版和java版的区别实在太巨大了,加入对基岩版的支持会很困难,让整个软件的操作更难懂、界面更复杂。不如以你现有的成果单独给基岩版开发一个。

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