Comments (5)
more save slots for engineering presets (ten, at least
Where'd you come up with that number? What are you going to do with all those? I haven't found much need for more than about three.
from space-nerds-in-space.
- 4359b3f Make long press of number keys on engineering save preset
Not exactly what you asked for, but it mimics the on-screen buttons, if you long-press those with the mouse, they save the current settings as that preset, so it made sense that the keyboard buttons should work the same way for setting presets. Same as a car radio.
from space-nerds-in-space.
Cool! Thank you.
My rationales for wanting more presets, and for the specificity of requesting ten slots: I have two sets of ten presets each that I use for different scenarios in Artemis. (If I could, I'd have even more in each.) And there's ten digits on our standard keyboards.
As an engineer, I can listen to what's going on at the other stations and hit my preset buttons at the right moment. Magically, just like when I was lighting theatrical shows in high school, everyone else looks great and nobody notices that the engineer exists.
A few of the systems in that other bridge simulator game aren't duplicated in SNIS (eg torpedoes and missiles come in one flavor each, they have their own tubes, and they don't require loading or unloading time, so there's no power management involved in the management of ordnance), which is fine — a tiny bit less coordination required with engineering. Maybe we lose the distinction between my torpedo-loading/unloading settings and my standard dogfight settings. But as an engineer or captain, I still want settings for all the following activities:
- sitting still and cooling off,
- focused scanning while doing little else,
- dogfighting,
- heavy firefights (more shields, less maneuvering),
- warping to wherever,
- high-energy turns,
- docking maneuvers,
- tactical ordnance at range,
- strafing runs,
- just surviving bombardment while escaping
Which... yeah that's ten. And I may be overlooking something.
from space-nerds-in-space.
- 317de1e Make auto button sizing more accurate
- 40c8df3 Rearrange engineering buttons to make room for more presets
- 2f7da80 Increase number of engineering presets
from space-nerds-in-space.
- cdd0cf7 Update engineering help text for additional presets
from space-nerds-in-space.
Related Issues (20)
- There are ghost radio transmissions from dead starbases HOT 1
- snis_client --monitor option has been broken since the SDL2 conversion
- Bug in show_demon_3d() HOT 1
- {request} web interface single computer host HOT 8
- sudo make install - failing with specified parameters HOT 14
- inconsistencies in help function on comms screen HOT 5
- keyboard mappings and interface design for communications station HOT 9
- scan contact velocity is a single number, should be three HOT 6
- keymap & UI/UX: Science! HOT 3
- missile launch failure HOT 4
- wishlist item for weapon screen: autofire phaser mode HOT 2
- weapons screen wishlist item: zoom HOT 1
- weapons screen wishlist: target specific systems HOT 2
- weapons screen controls request: phaser wavelength hotkeys HOT 1
- helm controls requests HOT 7
- Allow return to lobby from ESC menu HOT 1
- Allow and display keyboard shortcuts in the quit dialogue
- implement conservation of momentum HOT 9
- Fix libglew1.5-dev installation failure; update related documentation HOT 1
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