Comments (4)
I think i fixed it. Now the current order is automatically paused as soon as the bot is pinned by a special infected and the wait order automatically terminates if the wait location is on a nav area with an elevator.
from left4bots.
Actually i spent some time trying to find the best way to do it. I also tried with different m_fFlags values. The movetype approach seemed the best one to me because the bots don't teleport and you don't have to bother changing sb_unstick. Also because sb_unstick affects all the bots but the new wait order can be given to a single bot. You would have the other bots not teleporting if they get stuck.
Btw they still shoot and shove, only their locomotion is stopped.
from left4bots.
Actually i spent some time trying to find the best way to do it. I also tried with different m_fFlags values. The movetype approach seemed the best one to me because the bots don't teleport and you don't have to bother changing sb_unstick. Also because sb_unstick affects all the bots but the new wait order can be given to a single bot. You would have the other bots not teleporting if they get stuck. Btw they still shoot and shove, only their locomotion is stopped.
Sorry, I misremembered, the bots does shoot and shove.
but there are two problems:
- bot float when they taking the elevator.
- bot will not being dragged by a tongue.
oh, there is another problem, the following code should be moved to the top, otherwise if you execute "return Left4Bots.Settings.bot_think_interval;" in advance, it will not modify "FuncI ", which could result in multiple bots having the same "FuncI".
if (++FuncI > 5)
FuncI = 1;
from left4bots.
Actually i spent some time trying to find the best way to do it. I also tried with different m_fFlags values. The movetype approach seemed the best one to me because the bots don't teleport and you don't have to bother changing sb_unstick. Also because sb_unstick affects all the bots but the new wait order can be given to a single bot. You would have the other bots not teleporting if they get stuck. Btw they still shoot and shove, only their locomotion is stopped.
Sorry, I misremembered, the bots does shoot and shove. but there are two problems:
1. bot float when they taking the elevator. 2. bot will not being dragged by a tongue.
oh, there is another problem, the following code should be moved to the top, otherwise if you execute "return Left4Bots.Settings.bot_think_interval;" in advance, it will not modify "FuncI ", which could result in multiple bots having the same "FuncI".
if (++FuncI > 5) FuncI = 1;
Lol you are right
These are definitely bugs. I will see what i can do to fix them.
Thanks.
from left4bots.
Related Issues (20)
- Fix vocalizer issues with "VScript Survivor Manager" again HOT 2
- Bots get stuck replenishing ammo with "t3_ammo_bots = 0" HOT 2
- Aiming function adjust HOT 1
- Automation system HOT 1
- Automation scripts for Dead Center official campaign
- Automation scripts for Dark Carnival official campaign
- u can add a new feature where in custom maps when u have to turn all generators (when commanded) and other stuff the bots will start to scavenge for the thinks HOT 1
- [Improvement] Manual Attack Adjustments HOT 3
- The full version of left 4 bots 2 works on second restart by either vote to restart or failing the chapter while the alpha version works fine with this mod HOT 1
- hey can u add a feature where when playing with friends they can also control the bots? it sucks when only 2 person can control them HOT 2
- Automation scripts for Swamp Fever official campaign
- "Dodge" pipe_bomb_projectile
- Automation scripts for Death Toll official campaign HOT 1
- Bots close saferoom door HOT 1
- Player survivors getting force-swapped away from pills/adrenaline after pickup HOT 3
- Fix bot shooting nervously sitting witch HOT 1
- Fix pick up melee loop HOT 5
- When swapping your weapon with the bot, you'll find that it has no ammo. HOT 5
- When one bot is incapacitated, the others always try to heal it and die HOT 4
- Fix bots stuck in pickup loop HOT 5
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from left4bots.